
I am a game designer and educator whose work explores the tenderness in human nature and the overlooked minutiae of daily life. My games turn mechanics into metaphorical language, from Outis 2026, a cross-cultural mythology about a headless wanderer reclaiming a lost identity, to ATouchMe, an experimental narrative where players physically interrupt a conversation with a tumor through touch, kiss, or bite. As an educator, I bring the same design thinking into the classroom, conducting research on how game-based methods shape learning, belonging, and the way students come to understand difficulty.
want to play my game? -> itch.io
Bio
2023 Master of Fine Arts, Game Design, Tisch School of Arts, New York University
2021 Post Baccalaureate, Art and Technology Studies, School of the Art Institute of Chicago
2020 Bachelor of Science, Computer Science, Ohio State University, Columbus